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WIP: KNight Mech V1 by *MikeTehFox:iconMikeTehFox:


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Submitted: October 9, 2008
File Size: 272 KB
Image Size: 272 KB
Resolution: 787×684
Comments: 7
Favourites & Collections: 2 [who?]

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Artist's Comments

This is a New model I'm working on, its still VERY early in the Design Process, so now Is the best tiem for some critique! Obviously don't say much abou the legs, as other than some simple blocks to get teh proportions right I haven't touched them.

Armmament:
Right Arm: Double Barrel Autocannon, High rate of Fire but low damage and slight inaccuracy, perfect for lightly armored targets.
Left Arm: Gaushe Plasma Rifle, High Damage, Sligth AoE, Low Rate of Fire, perfect for killing your target, and those standing next to him.
Shoulders and Back: Homing Missiles, Angled upwards to help Negate cover, these missiles will home in on your target, but if they are fast some could miss. 10 Missiles Per salvo.

So, comments?

This Will be scrapped when I post a newer Version
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Comments


This looks like a cool start~. Are the legs gonna be more detailed later...?

--
:rose: ~Vikki Rose~ :rose:
HEEEEEEEEEEEEE

And yes, thats why its called "WIP" and I also said to not mention the legs as I haven't gotten to them in the Description xD

Mike
I do like the model and the weapon ideas. However, the idea of the homing missiles has a slight similarity to your previously done basilisk unit. Before I say something wrong, is this unit going to be in the black ops mod for Forged Alliance?
A: no it's not for BlackOps
B: Seeing as theres 2 kinds of missiles, Homing and Not homing, and theres so many units that use missiles already(and we add moar in BlackOps) that it'd be REALLY to not overlap them.

Thanks, your the first person to give some meaningful Critique out of all the people I've shown it to, the rest just ask about the legs...

Mike
Your welcome. It would have surprised me anyways if this was for black ops. Back to critique. Although this is a work in progress I think that the the actual body of the Mech is a little to blocky and firm. Maybe try and make it a little more 'exotic' by adding something like a bendable torso or armor plated arms(thats up to you). I also think that the weapons should be more integrated into the body to make it appear more like a futuristic weapon of war rather than a wanabe titan XD.

Hope this critique helps, cheers!
Yeah, right now it is astill a bit blocky, but thats mostly due to how far along it was. As far as adding some exotic-ness to it I'll prolly a complish that in the limbs rather than the body, this being based off the "Armored Core" styling there prolly won't be anything along the lines of bendable parts.

Also, the Weapons aren't "interated" because this way I can easily do a weapon swap to completely change the purpose and style of the mech, and again it's more inline with the "Armored Core" style that I'm going for. Thought I have moved the missiles into the chest area with flaps that will open for them to shoot, this was done so I had more room on the back to try and get something there so flight seems at least more plausible...

I aim to upload a new screen shot soon!

Mike
Looking forward to it :)

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